“The Why Of Twine,” WordPlay (keynote), November 2017.

“A Short (Biased) History of Interactive Fiction,” MICA Game Lab, January 2017.

“Twine: A Tool for Telling Interactive Stories,” IGDA Baltimore, June 2016.

“To Learn About Gamebooks, Turn to Page 45,” MAGFest, February 2016.

“Porting Twine to JS,” charmCityJS, July 2015.

“Game Design Across the Curriculum: Interactive Fiction-ing (Part 2),” Educator Innovator, May 2015.

“Dip Your Toes into Twine,” Mozilla Festival, October  2013.

“Twine: Confessions of a Deadbeat Project Leader,” No Show Conference, September 15, 2013.

Speaker with Joel Haddock, IGDA Baltimore Chapter, March 14, 2013.

The text of our talk can be viewed by opening the speaker notes below.